A funky skating and shooting action game about group of people fighting to retake their city from hordes of crazy and violent animated puppets. Developed using Unity3D for iOS platform with freemium business model.
|Tools:||Unity3D, MonoDevelop, SourceTree|
|Duration:||1 year and 4 months|
|Role:||Team Leader, Game Programmer, and Game Designer|
Project BP was the first game that I created from the start and lead professionally. Developed by a compact team consist of 1 Game Programmer, 1 3D Artist, 1 2D Artist, 1 Art Designer and QA, and me as a Team Leader, Game Programmer, and Mechanic Designer.
As a Team Leader, I’ve got to track the project’s progress and issues while facilitating meetings and discussion. I designed the game mechanics such as enemy behavior, stage design, gadget feature, equipment status, experience and gold distribution, class structure, and companion mechanics. I also had a role as Game Programmer which focused on gameplay code such as shooting mechanics, movement, legacy animation, enemy behavior, and stage configuration reader.