Giant Monster Defense Management System Operator

Overview

A thrilling and challenging 3D puzzle platformer game about restoring the balance of the world. Developed using Unity3D for iOS platform with paid business model.

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Platform: iOS
Tools: Unity3D, MonoDevelop, TortoiseHg
Language: C#
Duration: 3 months full time + 3 months part time
Team size: 5
Role: Game Programmer and Game Designer Intern
Status: Released/Shipped

Detailed info

I started worked on Almightree: The Last Dreamer after two months of the development cycle while the core designs and some of the mechanics have been designed or done. I was one of two programmers on the project.

I was tasked to develop and improve the game mechanics such as main character movement control, obstacle behavior and interaction, and challenge mechanics. I was also tasked to design the challenges on each stage. Later on the last three months, I was tasked to design some of the puzzle and decorate all of the stages.

Almightree: The Last Dreamer currently holds a 83 metascore on metacritic.com, at top 50 on Chinese top paid puzzle games, featured on Pay Once & Play collection, and was at top 200 on US top paid puzzle games.

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